typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
extern void glAccum(GLenum, GLfloat);
extern void glAlphaFunc(GLenum, GLclampf);
extern GLboolean glAreTexturesResident(GLsizei, GLuint *, GLboolean *);
extern void glArrayElement(GLint);
extern void glBegin(GLenum);
extern void glBindTexture(GLenum, GLuint);
extern void glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
GLubyte *);
extern void glBlendFunc(GLenum, GLenum);
extern void glCallList(GLuint);
extern void glCallLists(GLsizei, GLenum, GLvoid *);
extern void glClear(GLbitfield);
extern void glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glClearColor(GLclampf, GLclampf, GLclampf, GLclampf);
extern void glClearDepth(GLclampd);
extern void glClearIndex(GLfloat);
extern void glClearStencil(GLint);
extern void glClipPlane(GLenum, GLdouble *);
extern void glColor3b(GLbyte, GLbyte, GLbyte);
extern void glColor3bv(GLbyte *);
extern void glColor3d(GLdouble, GLdouble, GLdouble);
extern void glColor3dv(GLdouble *);
extern void glColor3f(GLfloat, GLfloat, GLfloat);
extern void glColor3fv(GLfloat *);
extern void glColor3i(GLint, GLint, GLint);
extern void glColor3iv(GLint *);
extern void glColor3s(GLshort, GLshort, GLshort);
extern void glColor3sv(GLshort *);
extern void glColor3ub(GLubyte, GLubyte, GLubyte);
extern void glColor3ubv(GLubyte *);
extern void glColor3ui(GLuint, GLuint, GLuint);
extern void glColor3uiv(GLuint *);
extern void glColor3us(GLushort, GLushort, GLushort);
extern void glColor3usv(GLushort *);
extern void glColor4b(GLbyte, GLbyte, GLbyte, GLbyte);
extern void glColor4bv(GLbyte *);
extern void glColor4d(GLdouble, GLdouble, GLdouble, GLdouble);
extern void glColor4dv(GLdouble *);
extern void glColor4f(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glColor4fv(GLfloat *);
extern void glColor4i(GLint, GLint, GLint, GLint);
extern void glColor4iv(GLint *);
extern void glColor4s(GLshort, GLshort, GLshort, GLshort);
extern void glColor4sv(GLshort *);
extern void glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte);
extern void glColor4ubv(GLubyte *);
extern void glColor4ui(GLuint, GLuint, GLuint, GLuint);
extern void glColor4uiv(GLuint *);
extern void glColor4us(GLushort, GLushort, GLushort, GLushort);
extern void glColor4usv(GLushort *);
extern void glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
extern void glColorMaterial(GLenum, GLenum);
extern void glColorPointer(GLint, GLenum, GLsizei, GLvoid *);
extern void glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum);
extern void glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei,
GLint);
extern void glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei,
GLsizei, GLint);
extern void glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint,
GLsizei);
extern void glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint,
GLsizei, GLsizei);
extern void glCullFace(GLenum);
extern void glDeleteLists(GLuint, GLsizei);
extern void glDeleteTextures(GLsizei, GLuint *);
extern void glDepthFunc(GLenum);
extern void glDepthMask(GLboolean);
extern void glDepthRange(GLclampd, GLclampd);
extern void glDisable(GLenum);
extern void glDisableClientState(GLenum);
extern void glDrawArrays(GLenum, GLint, GLsizei);
extern void glDrawBuffer(GLenum);
extern void glDrawElements(GLenum, GLsizei, GLenum, GLvoid *);
extern void glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
extern void glEdgeFlag(GLboolean);
extern void glEdgeFlagPointer(GLsizei, GLvoid *);
extern void glEdgeFlagv(GLboolean *);
extern void glEnable(GLenum);
extern void glEnableClientState(GLenum);
extern void glEnd(void);
extern void glEndList(void);
extern void glEvalCoord1d(GLdouble);
extern void glEvalCoord1dv(GLdouble *);
extern void glEvalCoord1f(GLfloat);
extern void glEvalCoord1fv(GLfloat *);
extern void glEvalCoord2d(GLdouble, GLdouble);
extern void glEvalCoord2dv(GLdouble *);
extern void glEvalCoord2f(GLfloat, GLfloat);
extern void glEvalCoord2fv(GLfloat *);
extern void glEvalMesh1(GLenum, GLint, GLint);
extern void glEvalMesh2(GLenum, GLint, GLint, GLint, GLint);
extern void glEvalPoint1(GLint);
extern void glEvalPoint2(GLint, GLint);
extern void glFeedbackBuffer(GLsizei, GLenum, GLfloat *);
extern void glFinish(void);
extern void glFlush(void);
extern void glFogf(GLenum, GLfloat);
extern void glFogfv(GLenum, GLfloat *);
extern void glFogi(GLenum, GLint);
extern void glFogiv(GLenum, GLint *);
extern void glFrontFace(GLenum);
extern void glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble,
GLdouble);
extern GLuint glGenLists(GLsizei);
extern void glGenTextures(GLsizei, GLuint *);
extern void glGetBooleanv(GLenum, GLboolean *);
extern void glGetClipPlane(GLenum, GLdouble *);
extern void glGetDoublev(GLenum, GLdouble *);
extern GLenum glGetError(void);
extern void glGetFloatv(GLenum, GLfloat *);
extern void glGetIntegerv(GLenum, GLint *);
extern void glGetLightfv(GLenum, GLenum, GLfloat *);
extern void glGetLightiv(GLenum, GLenum, GLint *);
extern void glGetMapdv(GLenum, GLenum, GLdouble *);
extern void glGetMapfv(GLenum, GLenum, GLfloat *);
extern void glGetMapiv(GLenum, GLenum, GLint *);
extern void glGetMaterialfv(GLenum, GLenum, GLfloat *);
extern void glGetMaterialiv(GLenum, GLenum, GLint *);
extern void glGetPixelMapfv(GLenum, GLfloat *);
extern void glGetPixelMapuiv(GLenum, GLuint *);
extern void glGetPixelMapusv(GLenum, GLushort *);
extern void glGetPointerv(GLenum, void **);
extern void glGetPolygonStipple(GLubyte *);
extern GLubyte *glGetString(GLenum);
extern void glGetTexEnvfv(GLenum, GLenum, GLfloat *);
extern void glGetTexEnviv(GLenum, GLenum, GLint *);
extern void glGetTexGendv(GLenum, GLenum, GLdouble *);
extern void glGetTexGenfv(GLenum, GLenum, GLfloat *);
extern void glGetTexGeniv(GLenum, GLenum, GLint *);
extern void glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *);
extern void glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *);
extern void glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *);
extern void glGetTexParameterfv(GLenum, GLenum, GLfloat *);
extern void glGetTexParameteriv(GLenum, GLenum, GLint *);
extern void glHint(GLenum, GLenum);
extern void glIndexMask(GLuint);
extern void glIndexPointer(GLenum, GLsizei, GLvoid *);
extern void glIndexd(GLdouble);
extern void glIndexdv(GLdouble *);
extern void glIndexf(GLfloat);
extern void glIndexfv(GLfloat *);
extern void glIndexi(GLint);
extern void glIndexiv(GLint *);
extern void glIndexs(GLshort);
extern void glIndexsv(GLshort *);
extern void glIndexub(GLubyte);
extern void glIndexubv(GLubyte *);
extern void glInitNames(void);
extern void glInterleavedArrays(GLenum, GLsizei, GLvoid *);
extern GLboolean glIsEnabled(GLenum);
extern GLboolean glIsList(GLuint);
extern GLboolean glIsTexture(GLuint);
extern void glLightModelf(GLenum, GLfloat);
extern void glLightModelfv(GLenum, GLfloat *);
extern void glLightModeli(GLenum, GLint);
extern void glLightModeliv(GLenum, GLint *);
extern void glLightf(GLenum, GLenum, GLfloat);
extern void glLightfv(GLenum, GLenum, GLfloat *);
extern void glLighti(GLenum, GLenum, GLint);
extern void glLightiv(GLenum, GLenum, GLint *);
extern void glLineStipple(GLint, GLushort);
extern void glLineWidth(GLfloat);
extern void glListBase(GLuint);
extern void glLoadIdentity(void);
extern void glLoadMatrixd(GLdouble *);
extern void glLoadMatrixf(GLfloat *);
extern void glLoadName(GLuint);
extern void glLogicOp(GLenum);
extern void glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble *);
extern void glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat *);
extern void glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble,
GLdouble, GLint, GLint, GLdouble *);
extern void glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat,
GLfloat, GLint, GLint, GLfloat *);
extern void glMapGrid1d(GLint, GLdouble, GLdouble);
extern void glMapGrid1f(GLint, GLfloat, GLfloat);
extern void glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble,
GLdouble);
extern void glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
extern void glMaterialf(GLenum, GLenum, GLfloat);
extern void glMaterialfv(GLenum, GLenum, GLfloat *);
extern void glMateriali(GLenum, GLenum, GLint);
extern void glMaterialiv(GLenum, GLenum, GLint *);
extern void glMatrixMode(GLenum);
extern void glMultMatrixd(GLdouble *);
extern void glMultMatrixf(GLfloat *);
extern void glNewList(GLuint, GLenum);
extern void glNormal3b(GLbyte, GLbyte, GLbyte);
extern void glNormal3bv(GLbyte *);
extern void glNormal3d(GLdouble, GLdouble, GLdouble);
extern void glNormal3dv(GLdouble *);
extern void glNormal3f(GLfloat, GLfloat, GLfloat);
extern void glNormal3fv(GLfloat *);
extern void glNormal3i(GLint, GLint, GLint);
extern void glNormal3iv(GLint *);
extern void glNormal3s(GLshort, GLshort, GLshort);
extern void glNormal3sv(GLshort *);
extern void glNormalPointer(GLenum, GLsizei, GLvoid *);
extern void glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble,
GLdouble);
extern void glPassThrough(GLfloat);
extern void glPixelMapfv(GLenum, GLint, GLfloat *);
extern void glPixelMapuiv(GLenum, GLint, GLuint *);
extern void glPixelMapusv(GLenum, GLint, GLushort *);
extern void glPixelStoref(GLenum, GLfloat);
extern void glPixelStorei(GLenum, GLint);
extern void glPixelTransferf(GLenum, GLfloat);
extern void glPixelTransferi(GLenum, GLint);
extern void glPixelZoom(GLfloat, GLfloat);
extern void glPointSize(GLfloat);
extern void glPolygonMode(GLenum, GLenum);
extern void glPolygonOffset(GLfloat, GLfloat);
extern void glPolygonStipple(GLubyte *);
extern void glPopAttrib(void);
extern void glPopClientAttrib(void);
extern void glPopMatrix(void);
extern void glPopName(void);
extern void glPrioritizeTextures(GLsizei, GLuint *, GLclampf *);
extern void glPushAttrib(GLbitfield);
extern void glPushClientAttrib(GLbitfield);
extern void glPushMatrix(void);
extern void glPushName(GLuint);
extern void glRasterPos2d(GLdouble, GLdouble);
extern void glRasterPos2dv(GLdouble *);
extern void glRasterPos2f(GLfloat, GLfloat);
extern void glRasterPos2fv(GLfloat *);
extern void glRasterPos2i(GLint, GLint);
extern void glRasterPos2iv(GLint *);
extern void glRasterPos2s(GLshort, GLshort);
extern void glRasterPos2sv(GLshort *);
extern void glRasterPos3d(GLdouble, GLdouble, GLdouble);
extern void glRasterPos3dv(GLdouble *);
extern void glRasterPos3f(GLfloat, GLfloat, GLfloat);
extern void glRasterPos3fv(GLfloat *);
extern void glRasterPos3i(GLint, GLint, GLint);
extern void glRasterPos3iv(GLint *);
extern void glRasterPos3s(GLshort, GLshort, GLshort);
extern void glRasterPos3sv(GLshort *);
extern void glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble);
extern void glRasterPos4dv(GLdouble *);
extern void glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glRasterPos4fv(GLfloat *);
extern void glRasterPos4i(GLint, GLint, GLint, GLint);
extern void glRasterPos4iv(GLint *);
extern void glRasterPos4s(GLshort, GLshort, GLshort, GLshort);
extern void glRasterPos4sv(GLshort *);
extern void glReadBuffer(GLenum);
extern void glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
GLvoid *);
extern void glRectd(GLdouble, GLdouble, GLdouble, GLdouble);
extern void glRectdv(GLdouble *, GLdouble *);
extern void glRectf(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glRectfv(GLfloat *, GLfloat *);
extern void glRecti(GLint, GLint, GLint, GLint);
extern void glRectiv(GLint *, GLint *);
extern void glRects(GLshort, GLshort, GLshort, GLshort);
extern void glRectsv(GLshort *, GLshort *);
extern GLint glRenderMode(GLenum);
extern void glRotated(GLdouble, GLdouble, GLdouble, GLdouble);
extern void glRotatef(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glScaled(GLdouble, GLdouble, GLdouble);
extern void glScalef(GLfloat, GLfloat, GLfloat);
extern void glScissor(GLint, GLint, GLsizei, GLsizei);
extern void glSelectBuffer(GLsizei, GLuint *);
extern void glShadeModel(GLenum);
extern void glStencilFunc(GLenum, GLint, GLuint);
extern void glStencilMask(GLuint);
extern void glStencilOp(GLenum, GLenum, GLenum);
extern void glTexCoord1d(GLdouble);
extern void glTexCoord1dv(GLdouble *);
extern void glTexCoord1f(GLfloat);
extern void glTexCoord1fv(GLfloat *);
extern void glTexCoord1i(GLint);
extern void glTexCoord1iv(GLint *);
extern void glTexCoord1s(GLshort);
extern void glTexCoord1sv(GLshort *);
extern void glTexCoord2d(GLdouble, GLdouble);
extern void glTexCoord2dv(GLdouble *);
extern void glTexCoord2f(GLfloat, GLfloat);
extern void glTexCoord2fv(GLfloat *);
extern void glTexCoord2i(GLint, GLint);
extern void glTexCoord2iv(GLint *);
extern void glTexCoord2s(GLshort, GLshort);
extern void glTexCoord2sv(GLshort *);
extern void glTexCoord3d(GLdouble, GLdouble, GLdouble);
extern void glTexCoord3dv(GLdouble *);
extern void glTexCoord3f(GLfloat, GLfloat, GLfloat);
extern void glTexCoord3fv(GLfloat *);
extern void glTexCoord3i(GLint, GLint, GLint);
extern void glTexCoord3iv(GLint *);
extern void glTexCoord3s(GLshort, GLshort, GLshort);
extern void glTexCoord3sv(GLshort *);
extern void glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble);
extern void glTexCoord4dv(GLdouble *);
extern void glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord4fv(GLfloat *);
extern void glTexCoord4i(GLint, GLint, GLint, GLint);
extern void glTexCoord4iv(GLint *);
extern void glTexCoord4s(GLshort, GLshort, GLshort, GLshort);
extern void glTexCoord4sv(GLshort *);
extern void glTexCoordPointer(GLint, GLenum, GLsizei, GLvoid *);
extern void glTexEnvf(GLenum, GLenum, GLfloat);
extern void glTexEnvfv(GLenum, GLenum, GLfloat *);
extern void glTexEnvi(GLenum, GLenum, GLint);
extern void glTexEnviv(GLenum, GLenum, GLint *);
extern void glTexGend(GLenum, GLenum, GLdouble);
extern void glTexGendv(GLenum, GLenum, GLdouble *);
extern void glTexGenf(GLenum, GLenum, GLfloat);
extern void glTexGenfv(GLenum, GLenum, GLfloat *);
extern void glTexGeni(GLenum, GLenum, GLint);
extern void glTexGeniv(GLenum, GLenum, GLint *);
extern void glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum,
GLenum, GLvoid *);
extern void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint,
GLenum, GLenum, GLvoid *);
extern void glTexParameterf(GLenum, GLenum, GLfloat);
extern void glTexParameterfv(GLenum, GLenum, GLfloat *);
extern void glTexParameteri(GLenum, GLenum, GLint);
extern void glTexParameteriv(GLenum, GLenum, GLint *);
extern void glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum,
GLvoid *);
extern void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei,
GLenum, GLenum, GLvoid *);
extern void glTranslated(GLdouble, GLdouble, GLdouble);
extern void glTranslatef(GLfloat, GLfloat, GLfloat);
extern void glVertex2d(GLdouble, GLdouble);
extern void glVertex2dv(GLdouble *);
extern void glVertex2f(GLfloat, GLfloat);
extern void glVertex2fv(GLfloat *);
extern void glVertex2i(GLint, GLint);
extern void glVertex2iv(GLint *);
extern void glVertex2s(GLshort, GLshort);
extern void glVertex2sv(GLshort *);
extern void glVertex3d(GLdouble, GLdouble, GLdouble);
extern void glVertex3dv(GLdouble *);
extern void glVertex3f(GLfloat, GLfloat, GLfloat);
extern void glVertex3fv(GLfloat *);
extern void glVertex3i(GLint, GLint, GLint);
extern void glVertex3iv(GLint *);
extern void glVertex3s(GLshort, GLshort, GLshort);
extern void glVertex3sv(GLshort *);
extern void glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble);
extern void glVertex4dv(GLdouble *);
extern void glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat);
extern void glVertex4fv(GLfloat *);
extern void glVertex4i(GLint, GLint, GLint, GLint);
extern void glVertex4iv(GLint *);
extern void glVertex4s(GLshort, GLshort, GLshort, GLshort);
extern void glVertex4sv(GLshort *);
extern void glVertexPointer(GLint, GLenum, GLsizei, GLvoid *);
extern void glViewport(GLint, GLint, GLsizei, GLsizei);
extern void glMultiTexCoord4svARB(GLenum, GLshort *);
extern void glMultiTexCoord4sARB(GLenum, GLshort, GLshort, GLshort,
GLshort);
extern void glMultiTexCoord4ivARB(GLenum, GLint *);
extern void glMultiTexCoord4iARB(GLenum, GLint, GLint, GLint, GLint);
extern void glMultiTexCoord4fvARB(GLenum, GLfloat *);
extern void glMultiTexCoord4fARB(GLenum, GLfloat, GLfloat, GLfloat,
GLfloat);
extern void glMultiTexCoord4dvARB(GLenum, GLdouble *);
extern void glMultiTexCoord4dARB(GLenum, GLdouble, GLdouble, GLdouble,
GLdouble);
extern void glMultiTexCoord3svARB(GLenum, GLshort *);
extern void glMultiTexCoord3sARB(GLenum, GLshort, GLshort, GLshort);
extern void glMultiTexCoord3ivARB(GLenum, GLint *);
extern void glMultiTexCoord3iARB(GLenum, GLint, GLint, GLint);
extern void glMultiTexCoord3fvARB(GLenum, GLfloat *);
extern void glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat);
extern void glMultiTexCoord3dvARB(GLenum, GLdouble *);
extern void glMultiTexCoord3dARB(GLenum, GLdouble, GLdouble, GLdouble);
extern void glMultiTexCoord2svARB(GLenum, GLshort *);
extern void glMultiTexCoord2sARB(GLenum, GLshort, GLshort);
extern void glMultiTexCoord2ivARB(GLenum, GLint *);
extern void glMultiTexCoord2iARB(GLenum, GLint, GLint);
extern void glMultiTexCoord2fvARB(GLenum, GLfloat *);
extern void glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat);
extern void glMultiTexCoord2dvARB(GLenum, GLdouble *);
extern void glMultiTexCoord2dARB(GLenum, GLdouble, GLdouble);
extern void glMultiTexCoord1svARB(GLenum, GLshort *);
extern void glMultiTexCoord1sARB(GLenum, GLshort);
extern void glMultiTexCoord1ivARB(GLenum, GLint *);
extern void glMultiTexCoord1iARB(GLenum, GLint);
extern void glMultiTexCoord1fvARB(GLenum, GLfloat *);
extern void glMultiTexCoord1fARB(GLenum, GLfloat);
extern void glMultiTexCoord1dvARB(GLenum, GLdouble *);
extern void glMultiTexCoord1dARB(GLenum, GLdouble);
extern void glClientActiveTextureARB(GLenum);
extern void glActiveTextureARB(GLenum);
extern void glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid *,
GLvoid *, GLvoid *);
extern void glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum,
GLenum, GLvoid *, GLvoid *);
extern void glGetConvolutionParameteriv(GLenum, GLenum, GLint *);
extern void glGetConvolutionParameterfv(GLenum, GLenum, GLfloat *);
extern void glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid *);
extern void glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint,
GLsizei, GLsizei);
extern void glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint,
GLsizei);
extern void glConvolutionParameteriv(GLenum, GLenum, GLint *);
extern void glConvolutionParameteri(GLenum, GLenum, GLint);
extern void glConvolutionParameterfv(GLenum, GLenum, GLfloat *);
extern void glConvolutionParameterf(GLenum, GLenum, GLfloat);
extern void glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum,
GLenum, GLvoid *);
extern void glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum,
GLvoid *);
extern void glGetMinmaxParameteriv(GLenum, GLenum, GLint *);
extern void glGetMinmaxParameterfv(GLenum, GLenum, GLfloat *);
extern void glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
extern void glResetMinmax(GLenum);
extern void glMinmax(GLenum, GLenum, GLboolean);
extern void glGetHistogramParameteriv(GLenum, GLenum, GLint *);
extern void glGetHistogramParameterfv(GLenum, GLenum, GLfloat *);
extern void glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
extern void glResetHistogram(GLenum);
extern void glHistogram(GLenum, GLsizei, GLenum, GLboolean);
extern void glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf);
extern void glBlendEquation(GLenum);
extern void glGetColorTableParameteriv(GLenum, GLenum, GLint *);
extern void glGetColorTableParameterfv(GLenum, GLenum, GLfloat *);
extern void glGetColorTable(GLenum, GLenum, GLenum, GLvoid *);
extern void glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei);
extern void glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei);
extern void glColorTableParameterfv(GLenum, GLenum, GLfloat *);
extern void glColorTableParameteriv(GLenum, GLenum, GLint *);
extern void glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum,
GLvoid *);
extern void glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum,
GLvoid *);
extern void glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint,
GLint, GLsizei, GLsizei);
extern void glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei,
GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
extern void glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei,
GLint, GLenum, GLenum, GLvoid *);
extern void glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum,
GLvoid *); |